by Ali | Aug 20, 2026 | Blog and News Posts, Mobile Apps/Games, Sprite Field Guide for Fortnite
This is our biggest update yet. Chapter 4: Override has arrived, and the Sprite Field Guide is ready for it, with a whole new season to collect. Before anything else, though, the important bit: your Chapter 3 collection is completely safe. Here’s everything...
by Ali | Aug 13, 2026 | Blog and News Posts, Mobile Apps/Games, Sprite Field Guide for Fortnite
This is a big one. The Field Guide has landed on the Microsoft Store, so there’s now a home for it whichever way you like to install your apps. There’s plenty more besides: news built right into the app, the ability to save your collection to your device,...
by Ali | Aug 7, 2026 | Blog and News Posts, Mobile Apps/Games, Sprite Field Guide for Fortnite
The Gems have landed, and we’ve given the Field Guide a bit of a celebration to mark the occasion. This update is all about the launch: a dressed-up header, two new badges to chase, and smarter event tracking so you always know what’s on. Here’s...
by Ali | Aug 4, 2026 | Blog and News Posts, Mobile Apps/Games, Sprite Field Guide for Fortnite
Barely a day since our last round of updates, and we’re back already. Fortnite’s Gem rollout is happening this week, so we’ve been busy making sure the Field Guide keeps pace, and we’ve added something super useful for those of you wanting to...
by Ali | Aug 3, 2026 | Blog and News Posts, Mobile Apps/Games, Sprite Field Guide for Fortnite
We released the Field Guide only a few days ago, and we’ve not stopped tinkering since. What began with suggestions from our own circle of family and friends quickly grew into something bigger, with most of these changes coming from people who downloaded the app...
by Ali | Jul 29, 2026 | Blog and News Posts, Featured News, Mobile Apps/Games, Sprite Field Guide for Fortnite
Some projects begin with a client brief. This one began on the sofa, with a games controller. Plenty of my family and friends play Fortnite, and keeping track of a sprite collection is fiddly work. I wanted to build something useful for us all to use as we played, so...