We’re pleased to announce that Zombies Ate My City version 1.1 has been released for download.
The feedback since our release has been phenomenal, and we hit over 4,000 downloads in our first few days! We’re pleased to include a bunch of improvements and new features based directly on your feedback.
We’re busy working on some great new features coming to the app in April, but in the meantime version 1.1 addresses user feedback on our release version.
Brand new tutorial for first time players
We’ve been working on a nice little tutorial explaining how to get started. And, just so our old-timers don’t feel left out, we’ll let our existing players see these tips the next time they play.
Stability improvements
We’ve made a bunch of improvements to the app’s stability. If ever we run into problems (which can occur occasionally as we’re relying on data signal and GPS location data), we’ll simply let you dive back in from where you were. No harm done!
Memory/battery improvements
Improvements to the efficiency of the app… The last thing we want is for your battery to die when you’re in the middle of killing a massive, salivating zombie.
New UI improvements
We’ve made a bunch of improvements to the user interface, wording and help notes, and we’ve built some links out to our web site for more detailed information.
Existing users should see version 1.1 in the marketplace under “updates” soon.
As always, keep your feedback coming – you can reach us from within the app, or via feedback@zombiesatemycity.com – we’re already working on some great additions for version 1.2.
A note for Windows Phone users in non-English markets…
Zombies Ate My City is available, at the moment, in countries where English is the primary language (including the UK, USA, Australia, Ireland, Canada and others). We’re also striving to get Zombies Ate My City working in other regions that are currently not supported. This, for us, is a big task as we need to work on translations, and with making sure that Bing Maps is supported in these regions and that there is enough data for the levels to work. It’s a bit of a process but we are committed to getting Zombies Ate My City out to as many Windows Phone users as possible! So, stick with us – it’s something we are working on!