by Ali | Mar 6, 2012 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
It’s here! Zombies are invading your city and only you (armed with your Windows Phone) can stop them! Zombies Ate My City is released today and it’s a mixture of location hunting, live-action video and action gameplay blended together with a somewhat crazy storyline...
by Ali | Feb 7, 2012 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
After months of filming zombies in their wild habitat, we’ve gathered enough intelligence to launch the beta version of Zombies Ate My City! The actual launch date is mid-Feb but we’re looking for users to give the beta a spin for us! Fancy it? Fill out...
by Ali | Jan 30, 2012 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
This weekend, Zombies Ate My City appeared on BBC Click, the BBC’s flagship technology show. The show aired on BBC News and BBC Worldwide and Zombies was part of a feature on transmedia storytelling. On the show was some behind the scenes footage from our film...
by Ali | Jan 23, 2012 | Blog and News Posts, Zombies Ate My City
Today was an important part of the process as we took Zombies Ate My City for a trial run in the city of Bristol. It wasn’t part of the plan to test the app today, but we needed to get some video filmed of the app in action, so we dragged our ickle baby zombie...
by Ali | Jan 17, 2012 | Blog and News Posts, Mobile Apps/Games, Video Production, Zombies Ate My City
By Ali Maggs – Co-creator and Programmer on Zombies Ate My City The next week or so will be spent finalising Zombies Ate My City. Pretty much all of the elements that make up our game are now up and running but they all need locking down, ready for our beta test. ...
by Ali | Jan 6, 2012 | Blog and News Posts, Mobile Apps/Games, Zombies Ate My City
By Ali Maggs – Co-creator and Programmer on Zombies Ate My City One of the things that has changed gaming in recent years has been achievements and Gamerscore. Being an Xbox user, I find it disconcerting now to play games with no rewards, which is probably why I love...